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ARTIST

Showcase your job-ready Unity skills by earning an industry-recognized credential and start on a path to a career in 2D and 3D digital artistry.

Start your career as a Unity artist

Exhibit your proficiency in essential Unity skills and principles to secure your initial professional position as a Unity 2D and 3D artist.

Emphasize to potential employers that you're prepared to embark on a career as a Junior Developer, Junior Artist, Lighting and Technical Artist, Content Designer, or Quality Assurance Tester.

Prerequisites

  • 2-3 semesters of post-secondary Unity classwork or equivalent independent study

  • Portfolio containing a diverse range of completed Unity projects 

  • Capable of installing and configuring Unity software

  • Understand digital art and fine art theory

  • Understand 3D modeling and associated file types

Details

Exam details

The exam is based on Unity 2019 LTS and is available in the following languages:

  • English

  • Japanese 

  • Korean 

  • Chinese - Simplified & Traditional

 

What's on the exam ?

 
 
Asset Management
  • Import and adjust Import Settings on assets including but not limited to assets such as rigged objects, tangents, associated textures, and target/blend shapes

  • Modify assets using the Inspector including but not limited to scripted Components, animation, and materials 

  • Import and configure assets from the Unity Asset Store and/or custom packages

  • Utilize the Sprite Editor, Tilemaps, Unity UI, and UI Elements, 

  • Utilize Animator functions including states, parameters, transitions, and blend trees

  • Utilize Level of Detail (LOD)

  • Given a scenario, optimize scene art assets for different build targets including standalone, mobile and web

 
Lighting, Cameras, Materials and Effects
  • Create and edit materials including but not limited to different shaders such as different components of the Shader Graph

  • Identify advanced lighting including but not limited to soft shadow width, bias, flares, halos, occlusion layers, and light shapes

  • Given a scenario, determine the appropriate lighting techniques including global illumination, light mapping, baking, reflection probe, and light probe

  • Create, modify, and optimize particles and post-processing effects

  • Utilize multiple cameras including but not limited to split-screen gaming, maps, map overlays, etc.

  • Given a scenario, determine the appropriate scriptable rendering pipeline that should be used including but not limited to URP and HDRP

Scene Content Design
  • Create and implement assets using built-in 2D and 3D game objects as well as ProBuilder

  • Create finished-level art using terrain function, finished models, and colliders

 
 
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